Posted February 17, 2019 by TDS Studios
In this update, I've completely rewritten Dash Dodge from the ground up, with simplicity in mind. The level browser has been unified, and a whole new level editor allows you to make levels easier.
Previously, levels were limited to being 5 metres high and 100 metres long. Now, levels can be up to 50 metres high and can span a gigantic 5 KILOMETRES (5000 metres) - that's 50x the length, and 50x the fun!
The level editor has been redesigned to be easier to use than ever before! The dimension toggle allows you to just place in 2D, or in all three dimensions. The InstantPlace toggle allows you to easily fill in large areas with the hold of a mouse, or allow more intricate placement when turned off. The new categorised drawer allows you to choose blocks with ease, and the new tooltips (when hovering over any button) explain what each thing does. Level names and authors can now have special characters, including spaces, so use whatever you like!
The Level Browser has been simplified to make it easier to navigate and play levels. The clunky featured levels system has been streamlined - now with a crown to symbolise quality. Any levels I find to be extremely fun or high quality, I'll tag with certification! The refresh button allows the cache to be wiped; enabling you to view the latest certified levels.
Thanks for playing Dash Dodge, and I hope this update makes your experience even better!