Posted February 14, 2024 by zhiOmn (Zião)
#color the game #tutorial #rpg maker #coloring
Let's advance in the tutorials about programming the coloring of an object with RPG Maker
In the first part I showed how to program a small object with 1x1 size (like a Mail Box) using Self Switches
In this second part I will show how to do it with objects bigger than 1x1 like a Tall Stone (1x2) and a Large Stone (2x2)
To program the coloring of an object in RPG Maker we will use:
We will also use 2 versions of the Tileset:
1. Add 2 Events (one for each part of the tall stone) and do the following steps in both of them
2. Pick the Image from the Black and White Tileset
3. Mark it Priority as "Same as Character" (if you want the Player to be unable to walk over it, like in this case)
4. In the Contents add a command to set some Switch ON
Event Tall Stone Page 1
5. Create a New Event Page (the button is in the top/center)
6. In Event Page 2:
7. Set the Condition Switch ON to the Switch you choose in Page 1
Event Tall Stone Page 2
That's it!
If you want to do it with a bigger object as a Large Stone (2x2 size) or even a Wooden Fence (variable size) just do the same thing in every part/event of the object.
Remember:
Thank you for reading! Hope I could help :)
Colorful hugs from Brasil
~.~