Posted February 13, 2024 by NikousStudio
#gamedev #grandstrategy #strategy #historical
In this update I mostly fixed a few minor things and changed one or two things. A lot of these things aren't in the demo. The main visual thing I did was started to add mountain meshes. Here's one in a test environment. I've also added some place holder dialogue for notables using Eleven labs. If you are interested join the discord https://discord.gg/WKjbCR9Q38 and there's also a youtube channel https://www.youtube.com/channel/UCBQrMsAHgv61U-sRNUY6Kzw .
-Fixed movement when camped bug
-Fixed desert wind texture edges
-AI uses manpower when it recruits units
-Fixed the collision on Aroutag
-Added some event tooltips
-Added the Esomite culture
- Fixed a bug in battle when moving to certain tiles
-Decrease ranged attacks across the board
-Added placeholder voices to notables
-Improved notable UI
-Added outlines for objects like the player and herds
-Fixed a diplomacy bug
-Settlement location and ui location update yearly(really would only matter in a long game)
-Added unique units to the Orentees
-Made the battle grid a lot larger
-Added tooltips to units and decreased the size of the unit cards
-modified tutorial map, increase polygon count of landscape
-Removed showroom
-Added custom battle button to menu but it's currently disabled.
-Changed the colour of Pladini in the tutorial
-Added a mountain