Devlogs
Version 2.8.11 Patch Notes
I FIXED THE ONLINE LETS GOOOOOOOOOOOOO
I feel a bit bad for releasing an update this month even though I said I wouldn't BUT HEY, I put out a poll asking if I should release this vital online fix NOW or wait 3 weeks and 2/3rds of y'all said to release it now so aint my fault (entirely) (okay maybe it is) REGARDLESS I hope you all enjoy the patch
BUGFIXES:
- FIXED AN ISSUE WITH ONLINE WHERE IT WOULD RANDOMLY DISCONNECT POST-GAME
- Fix Sky stuff that doesn’t combo with sus for some reason
- Megaphone cancel out of Grab as intended
GEN. CHANGES
- Adjusted aspects of several different taunts
- Changed the in-game UI super indicators so they will be different colors depending on the selected super
- Adjusted meter gain on Henry Taunt so it gives more and only when they clap
- Some Palette tweaks
- Re-enabled some code that applies extra damage scaling on certain moves
- Adjusted restands at high combo scaling (specifically buffs Brown)
- Adjusted meter gain
- Slightly increased attacker meter gain
- Slightly decreased hittee meter gain
- Meter gain for the opponent increases slightly when damage decay is maxed
- Meter gain for the opponent increases slightly when juggle decay is above 1.0
- Megaphone juggle decay reduction changes
- Above 1.0 juggle decay it will reset to 1.0 decay before reducing as usual
- Beam super deals more damage later into combos
COLOR CHANGES
- Olive
- Olive Air Sus has increased damage scaling (but only at low damage scaling)
- What this means specifically is that it will set damage scaling to 0.10 after the hit connects if the damage scaling value is lower than that.
- Reduced Olive Air Sus damage 750 -> 650
- Olive EX deals more damage mid-combo
- Olive EX mid-combo is now affected by Guts scaling
- Olive Air Sus and Olive EX now have better late-combo damage and scaling
- Purple
- Damage adjustments
- Decay Adjustments
- Movement adjustments
- EX wallbounces
- Attacks will whiff during the combo portion of sus
- Red
- Tan
- Brown