Posted February 13, 2024 by Corey Van Hoosen
- Player is automatically selected when they enter a level, after they move, after they cast a spell, and at the start of every turn.
- Fixed the enemy wizards being broken.
- Fixed the summoned creatures not being shown on the correct tile.
- Fixed the Forceful Hydration targeting icon being incorrect.
- Changed the knight targeting icon slightly so it's hopefully slightly easier to tell what it means.
- The door on the first level is unlocked without having to read the scroll in the middle of the room first.
- Also fixed spell effects originating at people's feet.
- Also fixed an issue where the player would get blocked from moving by another character, but would still expend an energy point wasting it.
Work on a multiplayer mode for the game has begun. Currently, in a partially functional state, matches can be joined, player positions are tracked and updated between all connected players, and some spells function. It's not yet ready to release, but I am making incremental progress on it and hope to have it ready to release in a month or two.