itch.io is community of indie game creators and players

Devlogs

Mage Guild: 0.0.20 Changelog

Mage Guild
A browser game made in HTML5

The latest update brings several bug fixes and reduces the number of clicks needed to perform actions by automatically selecting the player after performing actions. Changes Include:

- Player is automatically selected when they enter a level, after they move, after they cast a spell, and at the start of every turn.

- Fixed the enemy wizards being broken.

- Fixed the summoned creatures not being shown on the correct tile.

- Fixed the Forceful Hydration targeting icon being incorrect.

- Changed the knight targeting icon slightly so it's hopefully slightly easier to tell what it means.

- The door on the first level is unlocked without having to read the scroll in the middle of the room first.

- Also fixed spell effects originating at people's feet.

- Also fixed an issue where the player would get blocked from moving by another character, but would still expend an energy point wasting it.

Work in progress: Multiplayer!

Work on a multiplayer mode for the game has begun. Currently, in a partially functional state, matches can be joined, player positions are tracked and updated between all connected players, and some spells function. It's not yet ready to release, but I am making incremental progress on it and hope to have it ready to release in a month or two.

Leave a comment