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Sem 2 Dev Log 2

Neural Echos | Gamification
A downloadable game

Over these past couple weeks I've been practicing being more concise with my group.

It all stemmed from this one thought that "even if someone says they know what you're talking about they're imagining their own thought of how that might look". The week prior our group ran into a little confusion about pixel ratios and the sizes of our sprites. To circumvent the confusion as a group we met up and started grabbing images and drawing little examples to communicate our thoughts. Additionally, if the group had no idea what someone was talking about it was the groups responsibility to say "I have no clue what the f#ck you're talking about".

The other thing we went over was our team roles and responsibilities.  We organized are future tasks into one large list with the intention that we all work on it one at a time, bit by bit. We re-distributed some of our role responsibilities and touched on some of our scope goals such as: 2 tile sets, a larger pixel ratio (64x64), and stripped it down from two colour pallets down to one.

Another thing we went over was our playtests. As a team we gathered  all the data for our review and we edited our scope accordingly.  We also re-visited our narrative themes and  story lines to create a more cohesive world for our players.

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