Posted February 12, 2024 by OutlawArtwork
Performance improvements added to the overall game.
So after messing around with the demo I uploaded yesterday, I noticed some frame rate issues because it was overloading the game processes. So I moved some of the event management (as it cleans up orphaned objects and runs frequently) to a separate threaded process to improve the framerate of the game.. runs butter smooth now :)
Now I can re-focus back to the actual game play..