Posted February 12, 2024 by TySolo
The production of Neural Echoes has been a bit rocky on my end as the programmer, not in the sense of issues coming from coding or building but rather issues with my personal life. Overall I have been quite busy with other responsibilities but I have redirected the short amount of time I do have towards the group and just talking to them about issues and progress of the project as we continue. The hands on work of production is really helpful in having us find faults and issues within the team quickly and we are quickly growing past these growing pains to really learn more about each other and the vision of our final project.
On the side of my own work I am picking away at more coding and the list of features before reconvening with my team to start implementing their work which is fine because they have gone back to rework on some issues they have encountered which has given me time to review my own work and temper expectations as they also temper my own.
Overall the game has seen a lot of changes in how production is handled but still is moving along despite the issues we may all be facing as individual and bringing a proper and clear communication to the team about these changes and our production. I do look forward to reading week and design week as a time to slowly pick at things I have personally been missing in our build and even an idea I have for a future sprint for the rest of the team in the upcoming weeks.
Production sure has been a n interesting ride so far.