Devlogs
Hotfix 7 - "The Goodnight Potion!"
FIX:
- Fix UI anchor for some text
- Fix Light for Grass Zone, Fire Zone, Water Zone
- Fix interaction combination: ice + fire + poison to prevent wrong mage animation
- Fix Grimoire entries for familiars
UPDATE:
- TREE TRANSFORMATION
- Tree is now immune to AntiMagic Potion
- Tree Poison Damage reduced from 3 to 1
- EFFECT:
- Lava on Ice Damage reduced from 4 to 3
- FAMILIAR
- Add new Familiar: FROG (transform surronding potion in Grass Potion upon touch)
- Remove max click for familiars, now they desapear only with time.
- Increase all familiar duration
NAME | DURATION |
Bomb Familiar | 6 |
Fenix Familiar | 25 |
Wisp Familiar | 15 |
Foca Familiar | 50 |
Bug Familiar | 50 |
Frog Familiar | 40 |
- MAGE SPELLS
- Light Spell now refresh timer to 0 if used at max power
- Heal Spell now heal +1 if you have max power
- Cleanse Spell now heal 1 hp if you have max power
- ENDLESS MODE:
- Player Spawner drop rate of Ice Potions from 10% to 8%
- Player Spawner drop rate of Water Potions from 10% to 12%
- Player Spawner drop rate of Small Healing Potion from 10% to 12%
- Player Spawner drop rate of Medium Healing Potion from 10 to 8%
WORKING ON: