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Dev Log 2 - Production


In the past two weeks, I have accomplished the structural layout of the first level, Victim's Apartment, along with the necessary material designs and metrics. Currently, I am in the process of preparing assets, and while the repetitive nature of the task is evident, the sheer volume required poses a significant challenge for our four-person team in terms of both complexity and time consumption. Consequently, I have decided to expedite the process by sourcing some materials online for free.

To streamline the development and ensure a timely completion, I aim to have the scene for the first level fully constructed before the next testing phase. This milestone not only marks the successful execution of the initial level but also establishes a foundation for the subsequent level designs.

Despite the intricacies involved in material preparation, the strategic use of freely available online assets will alleviate the burden on our team and expedite the development process. This decision aligns with our goal to efficiently deliver a polished gaming experience. With the completion of the first level, we anticipate a smoother transition to the subsequent level designs, fostering a more seamless and productive development pipeline. The comprehensive execution of this plan will be pivotal in ensuring the overall success and timely delivery of our game project.

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