Posted February 12, 2024 by SOLOMAGAMES
#gamedev #2for1
Now for less amount of frames in clickteam fusion and less perfomance, I made a new level system.
"WHAT'S NEW IN YOUR SYSTEM???" you will probably think, so I have the answer! Maybe I'm not the first who discovered this method, but here it is: we have a big sheet of levels, 2 players and a camera. Camera is invisible. If the level is completed, our players teleport to the next level, game is saving the progress and camera moves to this level. Please comment what you think about it.