Posted February 12, 2024 by Suomimuumi
Just fixed a bug that made it so that sometimes players would die even though they would've slid under the object.
The reason was because the slide ending was handled by a coroutine, and it would wait after the slide started to force quit it. So if you started the coroutine and initiated a new slide while the previous EndSlide() coroutine was running, it would cancel the slide before its time.