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Week 6 Status: Before the metal age

ReSurfaced
A downloadable game

This week I’ve been working on metal age while tweaking values towards idle gameplay with regard to active play style. I’ve encountered number of problems with full-scale idle system, where most important one became calculation of consumed and produced resources while game was not running. I couldn’t implement this algorithm yet, but I have ideas for approximate solution that I can use. In the mean time, I’ve been tweaking story line, reworking previous ages to be more fitting from logic point of view. I plan to make next release major one, containing multiple changes, new metal age (or at least it’s major part) and new idle mechanic. Also I add current progress for this week to this post (unfortunately without new version, because it contains few game breaking bugs).

Intermediate changelog:

Gameplay:

  • Tweaked multiple values towards idle game style, taking into account active gameplay style.
  • Tweaked harvestable objects. Total amount of collectable resources from one is reduced, while damage of tools is significantly increased.
  • Implemented demolition job queue. Now buildings and many objects take some time and builders to be demolished.
  • Reworked multiple researches and quests. Brick age now will now be mixed with new metal age, reducing amount of grinding required to complete the game.
  • Added ability to pickup crafting stations (campfires, tables, forges) to place them somewhere else.
  • Added stone deposit spawn chance to beach, plains and forest biomes.
  • Fixed drop of durable items from inventory (axes, pickaxes, etc).
  • Fixed drop of plantable items from inventory (tables, campfires, etc).
  • Changed campfire, stone and iron forges to lose heat faster.
  • Changed iron forge to be upgraded version of stone forge.
  • Buffs no longer expire (or advance) during sleep.
  • Fixed multistage growing plants does not grow properly when chunk is not loaded.
  • Removed “Survival basics” quest.
  • Slightly increased player’s energy drain to make it possible to sleep over night.
  • Fixed equipped items does not apply bonuses after game loading.
  • Fixed buffs does not apply bonuses after game loading.
  • Many other tweaks and bugfixes.

UI:

  • Added building requirements to city hall menu.
  • Added inventory weight display to status.
  • Replaced text with status icons in sleep menu.
  • Fixed double click on city hall (or any item building) can drop it, resulting in softlock.
  • Fixed “+10” button in building menu does not work properly if item’s weight does not equal to 1 kg.
  • Ingame pause menu now keeps world alive in background while freezing player stats and inventory.

Internal changes:

  • Fixed last building clicks count is not loaded during game loading.
  • Fixed objects on chunk’s borders are not cleared from cache on despawn. This should fix problem with despawned objects that can still block buildings.

Known bugs:

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