Posted February 15, 2019 by Bracket
#roguelike #turn-based #dungeon #rpg #unrealengine
Pre-Alpha Release 6 is dedicated to stability. It has sever hundred tiny fixes, mostly surrounding memory issues uncovered in the pre-alpha so far (thanks everyone!). There's some behind-the-scenes stuff with types that you can read about in Sharing Saturday on Reddit's roguelikedevsubreddit if you are interested.
Steering in 3D Mode
If your camera is in 3D/3rd person mode, the game automatically switches to an appropriate input mode: your "north" key goes forward, "south" goes backwards, "east/west" rotate left/right and "north-east/north-west" strafe. A new setting (in the settings menu) lets you make that your default, should you so wish.
Mobs on the MiniMap
The mini-map now shows monsters! They have ASCII place-holder graphics right now, but they work. This is especially handy in 3rd-person view, since you can't see what's behind you.
3rd Person Camera
The 3rd person camera has a wider field-of-view, and is better at handling post-processing effects now.
Easier GUI
I noticed in the last build that not a lot of people found some options! The pull-down menu bar (missed by 3/4 of my testers!) is now onscreen by default, giving quick access to some commands.
Other fixes/changes: