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TREMBLING ESSENCE [EXTENDED DEMO]: 💙Mini Update💙

Trembling Essence Demo
A downloadable Visual novel game. for Windows, macOS, and Linux

TREMBLING ESSENCE [EXTENDED DEMO]: 

💙Mini Update💙

Hi guys and welcome new followers! I am here with a mini update! :]

Since there's 3 days left until the [Extended Demo] is uploaded on my itch.io page, I want to share a few game development things that weren't written in the Surprise update post. This was done to keep it from being too long winded. :]

If you would still like to play the old March 2023 demo just for fun here's the link! :]

There were a lot of quality of life changes.

For starters, a few CG's got adjustments that I felt were needed. Here's an idea of what I mean:

Before:

After:

  • Since this CG will be commonly seen throughout the game, I felt like the view should be updated! I wanted to go for a detailed, scenic look with varying colors. I think out of all the Day & Night settings I redid, this one was my favorite to illustrate! Also, I slightly adjusted the window frame but kept the rustic look it was intended for! :]

(Not every single CG got reworked as this would've cause the [extended demo] to be pushed out even further into 2024.)

  • I added a few immersive CG's throughout the game to really give a dynamic view of what you choose to do as well. These were mainly added in areas that would need suspense and foreboding elements .
  • There are also a few never seen before CG's of Noah that also got fixed up too that I wanted the player to find on their own. Some of them were drawn back around Summer/Fall when my art style wasn't really consistent. Some of the lighting and overall look were redone.

You'll see what I mean once you get to play! :]

  • Another thing I did was fix the "Rollback" commands in the game. I tried fixing it before and messed up so I left it alone for a while until I was ready to come back and fix it. I tried my best to place them in areas where it made sense.

I also showed one of my play testers the new SFX's that would replace an old one that we agreed didn't fit the game. In the end we ended up picking 2 different ones to give a more diverse/immersive feel.

They also told me to check for more grammar mistakes and I found a few more again... :,]

That's all I have to share for now, Thank you again to everyone that has stuck around by keeping up with what I've been creating and believing in me , I appreciate the support I've been given! :,]

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