Devlogs
Updates
Posted February 15, 2019 by Kodiqi
- Added different cursors to increase visibility.
- Once you break 1,000 Black Bricks, you’ll get a new option in the Upgrades menu. This is a preview of new content I’m working on called Boss Bricks. Please try it out and let me know any feedback you have.
- Ball prices should now scale properly above ~2.3 billion.
- Black Bricks Update: Every 1,000 levels, regular bricks will receive increased HP, with Black Bricks HP increased even further. However, Black Bricks cycle back to 1 brick, then 2, then 3 etc.
- Power Ups now stack, so you can have multiple snowballs, double your gold bonus, or extend the life of other Power Ups.
- New brick pattern <3
- Gold is now reward based on level (< 100 = 1, 100 – 1,000 = 2, 1,000 – 10,000 = 3, etc.)
- UI now displays Money and Black Bricks (it’s a bit ugly but it’ll do until I overhaul the UI).
- Added 2X Gold to clickable Power Ups (now that it stacks).
- Demon Core effect no longer obscures menus.
- “Los Alamos” typo, thanks to Aks146.
- Moved notification of level 100 time (so it isn’t blocked by Black Brick warning).
- Boss Bricks now give gold when you beat each level. However, they are still just a test but should be finished soon!
Files
IdleBreakout.exe 3.2 MB
HTML5.zip 1.2 MB