Posted February 06, 2024 by Demeno
Finally done with the big "hover preview" feature!
For a while the biggest problem with the game was that its rules are hard to understand, and this version is a major milestone towards making it playable for anyone who picks it up, without the need to be clairvoyant to figure out what to do.
As I mentioned in the previous devlog, the new feature is about giving players a "preview" of the move they're about to make, when hovering around with their trios of hexes, which should help tremendously in learning the rules, while making the game more reactive and communicative.
There are two small features that still didn't make the cut for this version:
I'm still unsure what the general roadmap is, but I know I'm unsatisfied with the tutorial remaining so "texty". Assuming the new hover features would greatly help players understand the rules, I'm going to look into changing the tutorial into more of a series of introductory levels, which would introduce players to the game in a less "read this - then do this" way, and more of a "just start playing" way.