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Devlogs

Devlog #1

Falden's Curse
A downloadable game

Hello and welcome to my first devlog!

I want to discuss in more detail what is currently being worked on but I'll try to keep this as short as possible.

Continue refining the blockout

After working out the initial layout, location and scale of areas, I am currently working on adding more details to the blockout to better define these spaces. As the story is being worked on and ironed out, these areas are also evolving as a reflection of the narrative and worldbuilding.

Refine the narrative structure and quest design

While there's currently a critical path to the quest, branching player decisions are also in the works.

Prototype a dialogue system

The current prototype does not have a proper dialogue system. In the future, the player will be able to select dialogue choices.


Better implementation of game mechanics 

My current prototype only allows for destruction of objects. I will be working on expanding the ability system for more status effects that plays a role in how the player interacts with the environment.

Integrate the melee weapon combat already in the demo

The first-person character comes with sword and shield that can be useable for interacting in a future update.

 Round of testing and iteration

Testing testing and testing everything in the project and gathering feedback for the next iteration! If you would also like to contribute by adding feedback in the comments I would greatly appreciate it! :)

Documentation

There is a published design document available that is being worked on and updated.


That's it for now! Thank you for your time and interest. :) Cheers.

Download Falden's Curse