Posted February 05, 2024 by Geno
Here are the changes for the second build (let me know if I miss any, my brain is all over the place when I work on this)
-added animation/sprite changes for attacking, hurt, and death for the player.
-added animation/sprite changes for walking and hurt for enemy.
- player now falls to the ground when all health is lost instead of disappearing.
-added a small light effect above blue grass idk (yes that is the placeholder name)
-slight improvements to the code, however this most likely isn't noticeable in game
-updated textures
-the first tunnel's ceiling is slightly taller
-health texture is easier to see after being hurt
-funny guy's pants are now more dull (yes that is the placeholder name)
-taskbar and window now have custom icon (I did not feel like figuring this out in the first build)
-updated sound effects, I hope to have the footsteps sound fixed in the next build
-should be slightly more fun and tolerable
please let me know what you would like to see in the next build, or if you've found any bugs. thanks