Devlogs
Release 20240204
New release
New Content:
- The outlands now have a bandit encounter. (Male, for now, female coming.)
- Players will now gradually change visually instead of snapping between different fill levels.
Fixes:
- Male player’s waist diameter in meters was being miscalculated and was lower by 2-3 meters.
- Restoring a saved game doesn’t reset the player’s displayed fill until a rest or action.
New Bugs:
- [BUG] Clicking on ‘set out for the city’ doesn’t work yet and I forgot to disable it.
- [BUG] New items are not actually distributed in-game because I forgot to add them to the spawn list.
Known (Old) Bugs:
- [BUG] Not all exploration events in the outlands pass time.
- [BUG] Restore menu doesn’t have user-feedback after loading is done.
- [BUG] If your inventory is open you can still interact with other UI elements and maybe break stuff.
- [BUG] Male player avatar’s hair disappears on mouseover sometimes.
- Maybe rebalance the caravan encounter (and maybe add a new item).
- Some kind of ‘popup’ menu that gives notifications instead of the always-present pop-over? Or maybe just a new way to give popover messages for things pending display.
- Player skin should tint as ‘infection’ increases.
- Male player model needs clothes and a sitting animation.
Previous Fixes:
Listing these here because I haven't made releases in other parts.
- New game menu should let user pick a strength, intelligence, or charm bonus.
- Make sure all the outland bunker encounters have an ending.
- Game over should end the game.
- Male player avatar
- Exploration should have more options, like “search nearby”, “search far” so that people can choose to spend more or less time outside.
- The wastelands look bad and I want the day/night cycle to look better.