Devlogs
Release Notes - 3.2.0
We're FINALLY here! I know it took me ages but this update is massive!
The game is now also available on Steam! Get it here: https://store.steampowered.com/app/862160/
New Features
- Powerup stacking: most powerups can now be combined. Rapidfire + Laser? Yep.
- Two new powerups: Explosive Shots and Wideshot
- Controller rumble: for that extra little bit of juiciness (Windows only for now)
- Strong block: A new block that takes two shots to be destroyed
- 'Ending' sequence: A secret waits beyond 5,000 meters deep.
- HUD improvements: All active powerups are now shown on-screen, along with time or shots remaining
Gameplay Changes
- The distance at which the mine warning icons start to appear has been slightly increased
- The spawn frequency of mines and powerups has been rebalanced. The deeper you go, the bigger the threat.
- Your score and health is now reset after the tutorial ends, in the interest of fairness
- The friction values on the comet have been tweaked slightly
Graphical Improvements
- The score counter now flashes in your chosen accent color when your PB is broken
- Add some decorations to either side of the playing field. Their shapes change!
- Explosion particles look a bit better
- Slightly decreased the depth requirement between background color changes
- Minor rendering optimizations
QoL Improvements
- You can now restart the game from the pause menu
- You can now skip the final score counting animation. Also, said animation has been juiced up a bunch.
- You can now also fire shots by using the left or right triggers on a gamepad (bumpers still work)
- You can now change the window resolution and general quality in the options menu
- You can now enable or disable postprocessing (bloom and temporal anti-aliasing) in the options menu
- A bunch of under-the-hood changes have been made in preparation for a Steam release
Audio Changes
- The low-pass filter when taking damage has been made slightly longer and more impactful
Interface Changes
- Game-over panel: Now shows random tips for the game if you didn't break your PB
- Title screen: Visual improvements, and the leaderboard menu is now merged with the main menu.
- Title screen: For first time players, the game will now ask if they want to play the tutorial first
- Leaderboard: Now shows your PB along with the leaderboard entries
- Leaderboard: Now allows you to browse multiple pages
Bug Fixes
- Fixed slowmotion interfering with game pause
- Fixed mines still being able to hit the player for a tiny window, even after something else set them off (bullet, etc.)
- Fixed occasional desync error between the two music tracks (percussion vs. powered)
- Fixed tutorial back walls not being colored properly
- Fixed occasional click noise when starting up the game
- Fixed being unable to safely pass through a 1-block-wide corridor, if a mine is on the side (though it still requires skill!)
- Fixed several cases of losing controller input focus in the menu screens
- Fixed the level seed never being regenerated when starting a new game. Uhh, whoops.
- Fixed mouse not being constrained to the game window
- Fixed mouse cursor not being hidden during the game itself
- Fixed a rounding error when saving local PB (the score sent to the server could be off by 1 point)
HOTFIX 3.2.1:
- The leaderboard display should now properly render Chinese, Russian, Japanese and Korean characters, as well as most emoji glyphs.
- Fixed the leaderboard occasionally showing a wrong number of pages.
- Fixed various minor leaderboard display issues.
Files
Windows (64-bits) 66 MB
Version 3.2.1
Windows (32-bits) 63 MB
Version 3.2.1
Linux (Universal) 83 MB
Version 3.2.1
OSX (Universal) 68 MB
Version 3.2.1