Devlogs
Chamber Crusader Beta: Menu and 1 more enemy
Welcome to the fifth instalment in this devlog series! As always, there's the new features and the features to come section, but, I didn't think that was enough so I added a new section which briefly describes problems which I encountered whilst writing my game. Hope you enjoy my game and this new devlog!
New Features
- A main menu screen
- Features map sprites designed by me
- A character select screen
- A map select screen
- A main menu theme - new song yay-
- New enemy type: the skeleton
- Has more health than a goblin but is slightly slower and does more damage
- Splits into 4 smaller skeletons on defeat
- Remastered wall sprites (see uploaded images)
- Fixed RPG rocket hitting the player glitch
Features to come
- Audio mixing will be fixed, some sounds are too quiet and others are too loud
- Shotgun audio too loud
- Sword hit sound too quiet
- Buffing the ninja
- The shotgun will receive more ammo
- Spiders will give ammo
- Corner blocks will match the color of other walls
- The color of the room and score texts will be changed to be easier to read
- New enemy type: The ghost
- Will chase the player through walls
Problems Encountered & Solutions
- goblin colliders being too small which makes them go through walls? Simply had to make them slightly bigger.
- unlock notifications showing up when they're not supposed to - the ninja notification shows up at the start of the level when it should only appear at one moment and then disappear forever - fixed by changing a script in an if statement
- Normal goblins being spawned in the blood zone - had to do with goblins replacing spider enemies in a script which controls how enemies spawn
- the switch weapons prompt disappearing when the left mouse - button is clicked. I used if Input.GetMouseButtonDown(0) -which checks if the left mouse button has been clicked- instead of Input.GetMouseButtonDown(1) -which checks the right mouse button has been clicked which is the correct code. Small things like that can cause problems like that!