Posted February 03, 2024 by Em
1. Ideation Wheel & Capture Card
2. Experience methods
We have used a mixture of methods but lean primarily on ValueStorming, where we have discussed the aesthetic and cultural values that the paintings present and how we might explore these values, using the remixing and counter-narratives as a method.
3. first idea: games through culture
We chose the second culture room: Landscapes because we found the information about how the paintings idealizes a period in history despite the grim historical context behind them. We found the fact that the paintings uses optimistic lighting and romanticized nature, despite the fact Denmark had lost several wars, was going through severe poverty, was a fun and interesting dichotomy. How come such a tragic period in Danish history was mediated through optimism?
We want to use this dichotomy to focus on how art mediates history and want to use the dichotomy as foundation for our gameplay.