Posted February 12, 2019 by En Moiety
Currently working on the fourth story chapter that will be the last of the sorceress flashback levels. This one is going to be in the dark with player units carrying lights. Enemy info will be hidden if outside of the lights. Basic features needed for the level are complete but still need to create new characters and enemies. Not super happy with the appearance of the lights yet. I think I need to explore custom shaders that allow changing the light fall off of the spotlights.
The third story chapter is getting close to ready but still working on making the boss fight more interesting and general balancing of enemies. This level is a tower with escalating enemy difficulty the higher you climb.
Once the dark level is wrapped up, I’ll be moving on to the final story chapter and then an alpha release of the full game. This will include only some of the skirmish changes I want to make with more releasing later on. My goal is to have this release ready before the end of March.
A few things I’m hoping to find time to work on soon:
General Improvements
Thanks once again for your support and feedback!