Devlogs
Patch Notes - Patch 0.0.41
Hello Overriders!
We've just updated the demo of Neon Override, and it has a bunch of awesome changes for you all too enjoy. Be sure to leave any feedback on these changes here, or over on our Discord!
Gameplay
- Health drops will no longer be picked up when at full health
- Metabolism has been reworked into High Metabolism, a Tier 4 rarity upgrade that will automatically collect all health drops at the end of a wave.
- Dev note: We still have longer-term plans to create more healing options in future upgrades, but we wanted to immediately replace a rarely picked upgrade with something more useful
- Wave 10 will now end when the 8th Datacube is collected
- Dev note: No more needing to run to the middle! This was based on feedback we've received from the community, so thank you to everyone who suggested it!
- Each Datacube now directly rewards 50 Shards when collected
- Dev note: The game used to reward all 400 Shards when finishing the wave but this should feel a bit more intuitive
UI
- Level up screen will now show how many level up choices you have remaining
- Options and Exit buttons added to Home Base menu
- Tooltip added to Enemy Difficulty values on game over screen to explain that they can be changed in the options
Visuals
- Added unique models for each weapon type
- VFX added to Unyielding damage aura
- VFX added to more clearly mark Lightning Rod effect radius
- Beam VFX from Explosive Cells and Buff Enemy should no longer obscure the camera as much
- Ping Storm area should be more clear to see, especially on blue floors
- Replaced some level floors/backgrounds that reduced readability of gameplay
- Shop portal now animates to the beat of the music
- New upgrade icons
Optimizations
- Improvements made to performance when a large number of Infect debuffs were present in a wave
- Dev note: This was a major cause of slowdowns on later waves, so this fix should help substantially on runs with Malware Missiles or other sources of Infect