Devlogs
Update #2
Hey everyone, this is the second update! I've added a few more things to make the game more challenging and make certain levels more unique. Here is the list:
- Added new enemy type, the Warrior Monk - though not the toughest, this higher-tier enemy moves fast and attacks quickly.
- Stronghold maps now have a horn blower tower enemy. This stationary enemy provides an attack buff to all enemy units as long as it lives.
- The castle map (the final boss level) now has 1 drum tower and 1 horn blower tower, providing all enemies on the map with a speed boost and an attack boost.
- Improvements to friendly unit AI to fix rare occurrence of units standing around for too long after killing an enemy.
- Fixed a bug where the final boss sprites weren't displaying correctly.
Enjoy!