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Combining submeshes(/materials) can now combine textures

A small change: using the “combine submeshes” button will now also combine the textures so that using this to fuse a model that uses a bunch of different textures into one piece no longer turns everything into a jumbled mess.

There’s also a setting in Preferences to force the output texture to a power of 2 in size. Right now it defaults to Off until I get around to finding an algorithm that’s a little more space-efficient.

Files

  • Penguin.zip 9 MB
    Jan 30, 2024
Download 3D Model Converter for GameMaker
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