Posted January 31, 2024 by GamePasta
#Action RPG #Dungeon Crawler #First-Person #Procedural Generation #PSX (PlayStation) #Retro #Roguelike #Roguelite
Times have been busy and it has been a while since I have made an update to the Legends of Rahnok, I decided to enter the 7DayFPS jam and add a small feature. This feature was town walls!
The towns in Legends of Rahnok have needed a little love for some time. Featureless box buildings randomly massed in a clump are not a pretty sight. I decided a good first step in overhauling towns was dividing them into several districts. Each district is surrounded by a wall and joined by a gatehouse. Though small in scope, this still presented some challenges as my time to work on the feature was limited. But I got it done!
Upon finishing the walls I was disappointed at how unfinished the cities still looked. This is the first thing a player sees and I wanted to improve the experience. In the weeks following the jam, I set out to improve the models and textures used to make up the city's buildings. Each modular block got a brand new texture and the generation algorithm got some updates and improvements to performance. I am very pleased with the results so far! There is still much more to add, and my notebook is filling up with ideas of how to make the town generation even better. The first version of the town overhaul is now live so please give it a try and let me know what you think :)
There is nothing like a game jam for learning about bugs you never knew existed. A fellow developer on the game jam pointed out that I had neglected to add .exe to the Windows build files... I shudder to think how many people downloaded the game and were unable to launch it. Very embarrassing but fixed now!
I also found a hidden bug in the town generation system that increased the load time substantially. this has also been fixed and the game now loads much faster.
As always, I hope you enjoy Legends of Rahnok in these early stages and I am always happy to hear your feedback.
Until next time!