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Devlogs

Planning Outline

Practicum III
A downloadable game
  • 0.1 Level Mapping
    • 0.1.1 Draw level layout
    • 0.1.2 Plan puzzle
    • 0.1.3 White box level
    • 0.1.4 Find assets that apply/create list of assets to create
  • 0.2 Creative Writing
    • 0.2.1 Style guide
    • 0.2.2 Story outline
    • 0.2.3 Script rough draft
    • 0.2.4  General storyboard
    • 0.2.5 Concept art of two characters
  • 0.3 Polish Base
    • 0.3.1 Edit script
    • 0.3.2 Edit storyboard
    • 0.3.3 Add in base assets to level
  • 0.4 Motion Capture
    • 0.4.1 Get actors for mocap
    • 0.4.2 Get motion capture data
    • 0.4.3 Apply and test with base Unreal characters
  • 0.5 Level Layout
    • 0.5.1 Decorate object assets 
    • 0.5.2 Foliage
    • 0.5.3 Background
    • 0.5.4 Physical lights in level
    • 0.5.5 Light profiles (needs guidance)
    • 0.5.6 Post processing volume for cinematic
    • 0.5.7 Background scenery lighting
  • 0.6 Characters (needs guidance)
    • 0.6.1 Create human base
    • 0.6.2 Clothes
  • 0.7 Coding
    • 0.7.1 Create intractable items, BP
    • 0.7.2 Code puzzle elements
  • 0.8 Animation (will take longer than you think)
    • 0.8.1 Animate face
    • 0.8.2 Animate hands
    • 0.8.3 Animate puzzle movements
    • 0.8.4 Particle systems
  • 0.9 Final touches (continuous testing occurred throughout process)
    • 0.9.1 Find play testers
    • 0.9.2 Record suggestions
    • 0.9.3 Apply suggestions
    • 0.9.4 Expand wherever needed
    • 0.9.5 Touch up details
  • 1.0 Product ready!







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