Posted January 28, 2024 by Goeddy
Update 2.2 Patchnotes:
I've reworked the AI of the easy and normal enemies.
Now its behavior is a lot more deterministic and should therefore be easier to predict by players.
They will now launch an attack chain with a fixed length and afterwards provide a fixed length opportunity window for the player to retaliate.
The Hard AI still uses the old system for a tougher and more dynamic fighting experience to give players who have mastered the core systems a new challenge.