Posted January 27, 2024 by FevGames
#1bit #Playdate
Still a long way from "The Big Update", but I wanted to share a progress update on itch since it has been a few months. If you are interested, I also post to a devlog on the Playdate Squad Discord more frequently.
Each level will have 3 shiny feathers you can collect. These will be used as a method for unlocking certain power ups and a secret game mode.
I've started work towards developing a world map and integrating that into the existing parts of the game. You move the Corvid Express truck between level markers to select levels and cannot progress past unbeaten stages. The 3 squares on the left of the level marker indicates how many shiny feathers you've collected from that stage.
Another RobertCurry library to the rescue! With the help from panini and input the Discord devs, I was able to implement and tune a parallax effect in the current levels. I enjoyed tinkering with the parallax and am happy with the depth it has added to the levels.
While these aren't as visually fun as the above, it is necessary to get through these bugs and quality of life fixes.
Continuing work on items from my bug/qol list and trying to get a solid foundation for the levels and world 1 map. After I feel like these are polished, I plan to dive more into building the additional worlds and mini games. My aim is to have 6 worlds in total, each with 8 levels. If you have any ideas always open to input! Thanks for reading <3.