Posted January 28, 2024 by LeoIam
#Platformer #TuransArtifact
With this firm belief, I decided to almost completely remake it, building up from the code that I've already written and turning the level-design upside down. It's not the best game I could possibly make out of it, but with what time I gave myself - I'm satisfied with the results, and invinte you to join!
But don't be startled by me saying all the time that I reduced the amount of stuff in the game. Bad things out - good things in. I realized that I underused environmental mechanics in my game. The only way I challenged the player was - spikes. And so, I added quite a long list:
and a bit more. The other thing was all the minor features that I forgot, or for some reason didn't want to implement. Or at least most of them. I improved jumping, now it feels more controllable. My tutorials at the begining of each level are now visible, because before it was just an unnoticeable gray rock. The most important thing that I added - checkpoints. Before, you would need to start the level from the begining if you died. Now - it's only a small section. What it allowed me to do is to make the levels bigger. Yes, now there are half as many levels, but they are almost twice as big.