Posted January 27, 2024 by MOOster_MOO
In the process of working on a basic planting system, I've been actively exploring methods to spawn and transition objects through different phases. my research mostly uncovered information about the phases changing through static meshes. however, I needed to find a way to change this research into skeletal meshes. where I encountered a challenge within the classes which I was able to solve through more research on the skeletal class