Devlogs
Update 0.34.1
Posted February 10, 2019 by Lance
ADDED
- Added some debuff skills
- Added critical hit effect
- Added pause sound effects
- Gems may now also have status effect resistances when they are made
- Gems will show their health
- When selection a tile on the map, a window appears to inform of controls
- The Skip Turn action has been added to the controls info (top of screen)
- Some monsters have new abilities
- Accessories are now visible on the game screen with the rest of your equipment
CHANGED
- Fear spell is no longer used on allies by monsters
- Consumables now use a different gold value
- Some trophies now have a different requirement
- You can push friendly entities to clear the path
- Certain messages generated by monsters now only appear if the monster is on screen
- Certain gems have a different color
FIXED
- The game clears properly if the last enemy you face dies on its own
- Traps now take actual percentage into account for damage
- Knights don't appear to phase in and out of existence
- Very small maps should now appear less ifnot at all
- Certain gems will be properly destroyed when used
- When multiple of the same of gem is destroyed, only that gem is destroyed
- Champions should no longer appear in safe zones
- Missing magic is now achievable again by item generator