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Dev Update #231

Summer Scent
A downloadable game for Windows, macOS, Linux, and Android

I've started the week with good old food poisoning and a short visit to the hospital. I haven't been fully operational until Tuesday. 

I progressed on the second segment of scene 27.

I had to slightly edit the scene to make the posing easier and have a "more natural flow" in the way the characters will be moving through the set. I've posed about 30 shots on that second set and so far the previews are great. I hope I won't have any unexpected surprises, especially with certain clothes that I have to simulate with every movement.

I haven't encountered any difficulties so far, aside from a couple of recalcitrant simulations. The action is simple, but the expressions can be tricky to get right, especially while working with a face I'm not used to.

I've posed a third of that second segment. The second third should be more static and I hope to progress through it a bit faster. The third part will be more challenging with some more intense and complex action.

I'm also trying some new things in the pseudo animations department with that segment. I hope I'll get it right.

The quick sum up :

  • Day 6 Part 4 will contain 2 new scenes: scenes 26 and 27.
  • Day 6 Part 4 will contain 2 reworked scenes from Day 2, Scenes 1 and 10.
  • Day 2, Scene 1 and 10 have been rewritten, posed and rendered. 
  • Day 6, Scene 26 has been written, posed and rendered. Scene 27 is written and cut for posing.
  • 9549 words of reworked content, and 12 430 words of new content so far.
  • 2007 lines of code so far.
  • 704 shots are planned, 516 are posed, and 491 are rendered.
  • I'm working on posing scene 27.

You can follow my progress on this Trello board.

Thank you for your support!

The Naughty Captain

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