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Devlogs

Game Development Log 2

Adventure of Changes Prototype
A downloadable game for Windows

The first month of this year is nearing its end and I have some development progres to share.

===TF Progress===
The two new tf stories mentioned in the last development log are now fully finished and polished. The only things misssing are more test playing to find bugs and balancing.

I already started to work on the next new tf stories. I won't spoil what kind of tf they are it is but I can say, one of them is a very different species from all current ones.

For a better overview I made a small chart detailing the current progress on the new areas and their transformations.

New TF Stories and Area Progression:

New Story and Area
Progress
Additional Notes
Story & Areas 1CompleteJust needs testing
Story & Areas 2CompleteJust needs testing
Story & Areas 3FinishedIs missing polish, Needs testing
Story & Areas 4ConceptualisedNot much programming done yet
Story & Areas 5ConceptualisedNo programming done yet
Story & Areas 6Rough IdeaNo programming done yet

Something I forgot to mention in the last log is that the alternative endings are missing for all new tf stories at the moment. I also haven't made any new bad endings yet.

===Area Progress===
The areas related to the two new tf stories are finished and a lot more polished. Related to them only some optional underwater areas are still missing at the moment.

I started to work on the new areas for the next tf stories and also on the south-western plains, which were not accessible in the demo.

The already existing maps got again updated to include some new spots to use the field abilities from the new tf's and also the one I am currently working on, to explore and discover some new things there as well.

Also some more puzzle focused areas got added.

===Side Quest===
5 more new guild quest have been made. The biggest difference in the newer guild quest is that they give some more unique rewards and not just repuation or money.

I also made a bunch of new unique armors, weapons and accecories that got scattered over the world and quests.
A few also are planed to have very special effects like for exsample, the new Equipment "5 Impossible Tasks" triggers one out of five diffrent effects at the start of battle when equipt.

The new extension for the forest home that can be bought got also finished and is related to one of the new forms field abilities.

And the design for the collectible cards are finished. Besides collecting them for fun or completionist sake, they currently serve no other purpose.

===Community Changes and Improvements===
Some suggestions and feedback from the community that I also changed/included to make the game better.   

  • The broken skill progress display at the dojo got fixed
  • All optional demon battles are now more tailor made for the specific form that you need to fight it with
  • Inherted Skills for the human form got rebalanced and made weaker
  • Encounter rates for bigger enemy groups got reduced in some areas
  • Some skills and one usable healing item got slight reworked and tweaked
  • Mimics and Robot enemies behavior got changed on Easy and Normal difficulty to make them easier
  • One lighting issue in the northern part of town got fixed
  • Some more spelling mistakes got fixed

I think this were all important changes that happened over the last month. For all other changes go check out the previous logs.

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