Posted January 26, 2024 by gamestergame
- Added blood splashes when hitting enemies.
- Improved logic for exiting their world when a character dies.
- Added loading of character data when restarting a save.
- Added hills. Now the world is not so flat.
- Changed skybox. The lighting color has been changed, the game has become cooler.
- The main interface has been redesigned.
- Added a new item - supplies. Can be bought and sold from merchants. The price is dynamic, the quantity is not infinite.
- Just walking NPCs in cities. So far only 2 types.
- Fixed ore object.
- The price of potions depends on the price of supplies. The price of the tavern service depends on the prices of supplies.
- Profession of alchemist. Ability to craft potions from 2 herbs and 1 supply.
- Icons for items.
- Sleep at home.
- Profitability of houses in your city. Houses bring either money or supplies.
- Added light for character in dungeons.
- Darker lighting in dungeons
- Added “moon” and “sun”.
- New enemies - slimes. Spawn on the plains. I couldn't live without them.
- Changed the logic for sorting sprites. Enemies or characters in cities no longer show through.
- Added chests. Spawn in ruins. Honestly, I took it from my first game.
- Increased the price for one artifact. Because of the chests.
- Fixed a problem with endless taking of an artifact.
- Fixed an error loading the world when starting the game due to the incorrect selection of the save number.
- The background of the character during his creation.