Devlogs
26/01/24 (v1.1)
Posted January 26, 2024 by VEXED
About
Happy to announce my first update for Chroma Noir Jungle! My goal for this update was to bring everything inline with an update I will be releasing for Chroma Noir's base pack. However I ended up doing that and much more! This update includes everything from new environment tiles, to new items and enemies!
Additions seen above, wooden crossway, new banners, skulls on spears, hanging bones, fern plants, etc.
Changes
- Added three new enemies, large bee, bee, and grub (enemies).
- Added variations of two base pack enemies, snake, and gnat (enemies).
- Added hit and death animations for all enemies (enemies).
- Added resource items, rocks, wood, rope, as well as torches (item).
- Added various decorative tiles, including skull piles, crossway, banners, etc (environment).
- Added new foliage, including ferns, large leafy saplings, etc (environment).
- Added background variations of all foliage types (environment).
- Added tall grass variation, also animated it (environment).
- Added more underground decorations, including mushrooms and leaves (environment).
- Fixed grass tile organization not being very clear in the sprite sheet (environment).
- Fixed palette being inconsistent (other).
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