Devlogs
v0.0.2 Published
I've decided to relabel AnthroClicker as in-development rather than as a prototype, as I've decided to keep updating it and move toward what I hope to make a polished and balanced game.
In v0.0.2:
- Resource and Worker lists are separated into separate tabs to avoid one super long list
- Mousing over Resource rows will break down which Workers are increasing or decreasing the supply of that Resource
- Formatting of small numbers is easier to read (+1 instead of +1.00)
- Bug fix: Hire Worker popup would not update the hiring cost until you moved the cursor off and back onto the button (now it will update live as you click)
- Bug fix: restoring a save would not reveal Hire Worker buttons if they are unlocked by exploring beyond their area, such as Knappers only being revealed when visiting the Forest (now resuming a saved game will correctly reveal everything you could see when it was saved)