Posted January 26, 2024 by CodaBool
#release
major code changes 6 files changed, 508 line insertions(+), 130 line deletions(-) from my testing all features (excluding macro args) working Foundry V10-V11 verified
you can see an imgur gallery of examples here
These are built using the included 14 images. But youāre not limited to these, you can upload your own images to use as borders.
I am adding a different way to run macros. A new way which will allow for running the macro with arguments! Which greatly opens up what Terminal tiles can be used for. I did find out that macro arguments are not possible in Foundry v10 because there were only added recently in 11.295. So, this feature is unfortunately locked behind that release and above.
major User Experience improvement for selecting door IDs and linking a macro to a terminal. You no longer need to figure out how to gather the IDs for any Door or Macro and can simply select them from your view in a simple way.
I was previously (unknowingly) only allowing for text type pages. This means when you create a journal page, and selected video or image these pages were broken in Terminal. Now they can be viewed easily. I even read some properties which can be set using the Foundry UI video volume, video controls, video volume, video autoplay, image caption.
You can join in on the discussion about this here
I am deprecating the entry and exit macros and fully removing them in release version 2.0.0 (which wonāt come for a couple updates + months from now). This is because I am not entirely convinced that they would be better than my new macro method introduced this version. I was never happy with the exit macro and how it could be ran even if a player had closed the Terminal UI. I donāt see a way to make that work in a clear consistent manner. Having a button which the player clicks on in the Terminal UI is much more clear about whatās happening. If you disagree with this change you are more than welcome to make a case on the issue page. Itās still possible to get the exact same behavior with monkās active tiles module.