Posted January 25, 2024 by MakhamDev
New Stagger node.
New Array rearrange node.
New Delay node.
New Override Channel node.
New Diffuse node.
New Image Grid node.
New Slope Blur node.
New Smooth Path node.
New Path from Mask node.
New Bridge Path node.
New Map Path node.
New Bake Path node.
Add a mappable gradient to several nodes:
[Canvas] Move brush color, size, and fill threshold to tools settings.
[Scatter] Add index, direct data, texture mode for array index selector.
[Scatter] Add animation support for array input.
[Scatter] Add direct control over uniform distribution.
[Scatter] Add position wiggle property.
[Text] Add trim text properties.
[Shape] Add shape rotation property (There isn’t one before?).
[Shape] Add angle property to a crescent shape.
[Shape] Add donut shape.
[Draw Gradient] Add a uniform aspect ratio option for the circular, radial gradient.
[Draw Gradient] Add pingpong mode to loop property.
[Render Sprite Sheet] Node is now updated in normal playback.
[Stack] Add padding properties.
[Level Selector] Add the option to keep the original color.
[Particle] Add scale to index mode for sprite array.
[Blend, Sample, Trim, Reverse, Wave Path] Improve UI overlay.
[Wave Path] Add wiggle and amplitude over length properties.
[Array Range] When the start and end are the same value, will output an array of repeated value “step” times.
[Lua] Lua nodes now auto-compile.
[Simple Blur] Renamed to Non-Uniform Blur.
[Grid] Separated truchet flip axis properties.
[Grid, Tri/Hex Grid, Pythagorean/Herringbone/Random Tile] Add texture rotation properties.
[3D Camera/ Camera Set] Add additive blend mode option.