Posted January 23, 2024 by Chio
Been a while since I've done one of these posts. Figure it's a good idea to start doing them again. Swapping back to Godot 4.2 from unity was definitely not an easy task but I'm happy I did. Finally up to a point where it's actually surpassed the Unity version a bit in a few different areas. Things like 2 extra weapons, the tooltips, stat menu, and controller support were all things that weren't in the unity version or properly implemented. A lot of work has gone into the conversion and I'm happy with the progress it's been making.