Devlogs
Changes to the assets and other updates
Decided I didn't like the amount of work it took to implement the Sunnyside assets into the game, so I took a prototype character asset I had and used that for the beginning stages of this development. I also overhauled the net code I was writing to make it more efficient. I also found a suitable, but jank, voice chat plugin for GMS. I got it working with a proximity volume adjustment.
Goals for this week:
- Implement a basic attack (sword slash)
- Player Inventory
- Get 1 or 2 enemy types added:
- Basic Moblin type creature.
- Basic jumper?
- Have them sync with the server and clients.
- Pri 3
- Complete an example dungeon.
- Maybe change the starting area to be the deck of a dirigible (airship).
- Add in interactable world objects:
- Sign posts.
- Switches
- Locked Doors
- Add in collectible and usable items:
- Valuable items
- Coins
- Jewels
- Items that do nothing but hold value.
- Key
- Bombs?
- Pri 3
Goals for the future:
- Randomize the dungeons
- Find a way to make them make sense.
- Equipped player items.
- Can't attack unless you have a sword.
- Useable item ideas:
- Basic Map
- Enchanted Map
- Voice amplifier
- Teleport potion
Keep checking back, I'll update this list and mark things off when they're done.