Posted January 22, 2024 by Goeddy
The last 2 weeks I worked on bugfixes and polish.
Changelog:
- fixed lockon not working on controllers
- fixed block being able to be held while attacking
- added input queuing for dodge
- added maximum time for inputs to be queued
- reworked enemy AI to be able to parry faster weapons
- adjusted poise of faster weapons, now they won't interrupt greatsword attacks anymore, though catching an enemy off guard will still stun them
- added opening times to weaker AI to give players a chance to attack them
- added new debug UI for AI debugging
- fixed dodge orientation when not using lockon
- improved soft lockon to prioritize player input
- prevented enemy AI from abusing stunlock prevention to attack the player unexpectedly