Devlogs
Release 1.0.1 - Hotfixes!
Heaven Studio 1.0.1 Full Changelog
New!
- Two new pack-in levels
- Trick On The Class
- Trick On The Class (Practice)
- New stats on remix results
- New rich text options
- Fonts: Liberation Sans SDF
- Sprites: Button Glyphs, Flow Mems, Judgement Category Icons
- Chart Sections now support decimal judgment weight
Detailed Changelog
Added
General
- Add the last of the Lush Release flow mems
- Implement anti-mash in certain menus (Quickplay info, Judgement)
Play
- Show No Miss + Skill Star status in Judgement
Editor & Minigames
- Re-introduce more options for Rich Text:
- Fonts: Liberation Sans SDF
- Sprites: Button Glyphs, Flow Mems, Judgement Category Icons
- Categories can now judge using decimal weights
- Add Epilepsy Warning field in chart properties
Changed
General
- Updated Splash Screen text
- Unload game assets when leaving a game scene (Play, Editor)
Play
- Controller only gets automatically set on first title screen appearance
- Change default timing display to Single
- Change default perfect challenge type to Off
Editor & Minigames
- Change volume of Space Dance SFX
- Change textbox colors in Second Contact
- Renamed Air Rally Time of Day strings
- Noon -> Twilight
- Twilight -> Night
- Renamed Double Date Time of Day strings
- Adjustments to Launch Party BG
- Adjust Rockers miss animation
Technical
- Max Queued Frames 2 -> 1
- Change default sample rate to 48000
- Judgement Screen initialization now starts the Timeline playback instead of vice-versa
- Judgement now calculates score directly from its own data structure instead of the old GameManager structure
Removed
Technical
- Remove old Conductor sync logic (would cause sync issues when starting playback / changing pitch)
Development
- Introduce sourcegen for minigame and controller loaders
- Add minigame script template
- Game Manager and Conductor can now be accessed as member variables from inheritors of Minigame
- Fix pivot scaling issue with Sprite Atlas Scaler Tool
- Update Jukebox library: 0.2.1 -> 0.2.2
Bugfixes
- Fix Mac being unable to open the Play menu
- Fix hard crash when exiting a chart, if the chart ends with Karate Man
- Fix render textures not getting initialised properly (attempted to dispose null render textures on startup)
- Fix Chart Resources (e.g. epilogue images) not replacing older entries
- Fix behaviour of Near Miss Throw in Pajama Party
- Fix behaviour of Dazzles Force Hold
- Fix impossible conversion in Toss boys Auto-Dispense recursion
- Change transition speeds of DJ School Mixer Effect to fix audio bugs
- Fix StringBuilder behaviour when doing Near Misses in Second Contact
Files
HeavenStudioWin64.zip 473 MB
HeavenStudioOSX.zip 473 MB
HeavenStudioLinux.zip 465 MB