Devlogs
Day 7 Changelog
- Added lighting
- Added red emergency lights
- Added hurt animation
- Made AI more accurate with guns
- Made AI get closer with guns
- Adjust light textures
- One texture for each light radius
- AI Navigation bug fixed
- Guards don't fire at each other
- AI assigns blame better
- Add VHS shader
- Only infected turn to keys
- Added Researchers
- Infected will stand still for 4 seconds
- Unless damaged, then immediately attack
- Guards should target ANY d-class that damages anyone near them
- Fix transforming units going into walls
- Change resolution
- AI no longer clump