Posted February 07, 2019 by somethingmachine
Continuing to chip away when possible. Have some plans for some cool arena and castle maps that I can't wait to share. And when they're done, we can get to the real work - fully implementing the multiplayer.
Here's the latest scoop on the class-based system we're developing (subject to change with playtesting):
Sharpshooter:
The sniper class of 1812. This class has the special ability to charge up their shots and deal massive damage to opponents.
Assault:
The versatile mid-range class. This class has the bayonet attachment, allowing them to charge at their enemies and deal push damage.
Scout:
The speedy class that's used to cap points and rush to the enemy flag.
There's also potential for a secret fourth class which would require further playtesting to see how well it fits....
The aim is to create a balanced, skill-based system, while bringing back old-school gameplay elements that get your adrenaline pumping.