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Devlog 2024-01-20

Infinite Stars - The Visual Novel
A downloadable visual novel for Windows, macOS, Linux, and Android

It's Friday! Depending on where you live!

Another successful week is behind us! I've been so busy working on the new content that I lost track of time, hence the later-than-usual devlog post!

This week has been mostly about coding. We made some changes to the story controller, allowing it to be more flexible. I also worked through the spiderweb of branching choices, adding the logic and correct routing. (Without getting too technical, thanks to Trix, we can now seamlessly move from free-roaming to the story, back to the free-roaming mid-story and then back to the story again without hassles. We've also changed the way the scenes get prioritised. There are a few other functions we have yet to start using, but I'll talk more about them once we start doing so.)

We also added a few new locations onboard the Tabitha where these scenes occur. (In some cases, like the Hangar, we added a navigation button so players can go outside the main story!)

From a marketing point of view, we're ramping up for the release, and we have a few things planned that should delight you. The cat isn't out of the bag yet, but if you've played and loved all of the free sci-fi/romance/adventure visual novels on the market (there aren't many), you're in for a happy surprise when we launch!

That's it for me! I have a busy day ahead with a half-day-long meeting starting in a few hours, but I hope the rest of you have a relaxing and meeting-free weekend! Stay safe, be kind, and do something fun!

Download Infinite Stars - The Visual Novel
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