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V0.3.0 Update: Graphics Overhaul

Reclaim Earth
A downloadable game for Windows

This update took longer because of the holidays. I also got sick, which always slows things down. The bulk of the update is a graphics overhaul. I spent a lot of time trying to nail down the look and feel of the game by picking colors, drawing UI, creating item icons and meshes.

  • New shader is applied to all meshes to give it a flat, stylized look. I'm pretty happy with it but I suspect I'll keep tuning it over time.
  • Created a day night cycle with corresponding color schemes
  • Added icon images to all items. This is a huge QOL improvement since the player can quickly see which items they have
  • Developer tool paint brush to make level editing and object placements easier
  • Added terrain walls as a concept. Previously players would be worried about cutting all the trees since they used them as natural walls against enemies.
  • Added large trees which have more wood and are taller
  • Redid a lot of the models for trees, rocks, iron, etc. Gave each some variation
  • Drew some UI components
  • Created the Spaceship Onboard AI (SAI) dialog. SAI will be your companion and guide for learning the game. Also, any future notifications and alerts will be announced via SAI.
  • Some bug fixes

These are coming up in the following release late February:

  • Sound system! So far there is no sound. I'll be focusing on making harvesting resources more satisfying by adding some sound effects.
  • A new enemy type. I am thinking either a ranged attacker or a highly armored slow poke
  • A few more buildings. I haven't decided which yet, though.

A huge thanks to anyone who has play tested and given me feedback. Please keep it coming!

Files

  • Project Reclaim Earth Mac v0.3.0.app.zip 34 MB
    Jan 19, 2024
  • Project Reclaim Earth PC V0.3.0.zip 36 MB
    Jan 19, 2024
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