Devlogs
TEXNOPLAZM Alpha Demo 0.2 UPDATE
TEXNOPLAZM Alpha Demo 0.2 UPDATE
-CHECKPOINT SYSTEM REWORK
- When the player respawns, everything gets reset to the status recorded at the last active checkpoint: enemies, player's loadout, score, items lying on the ground, additional interactable items (such as trains), arenas.
-PARRY MECHANIC
- The 0.025 seconds delay between the button press and the activation of the parry has been removed for both Punch and Ranged Modes: the parry windows instantly activates upon pressing the corresponding input (default E key) with the animation snapping into pose accordingly: the parry window duration has been slightly increased as well.
- The timeframe for parrying punches and ranged attacks has been quadrupled
-WEAPON CHANGES
- Hand Cannon's spread has been reduced and the damage of the single pellets has been increased
- Stun Mace's throw attack has a slightly different interaction and windup animation compared to the Steel Pipe
-VARIOUS
- Added option to toggle Postprocessing in Video settings
- Moveset switch animations
-BUGS
- fingerbang bug removed
- scroll wheel and key spam for cycling through movesets fixed
- disabled VR plugins that erronously launched the Steam and Oculus VR applications with the game
- minor fixes